Effect-o-pedia
Kaladesh Remastered
Limited formats will generally involve the same common gameplay effects which show up again and again. Use this guide to find out what common effects are in - and not in! - this format.
Board Wipes Bounce Counterspells Discard Disenchant Falter Fog Haste Life Gain Mana Fixing Mana Ramp Mass Pump Ping Mill Mind Control Threaten
Kaladesh Remastered Mechanics/Themes
Board Wipes
Effects that can kill all creatures on the battlefield.
Most board wipes are low-toughness based, with the exception of Fumigate at rare.
Bounce
Effects that return cards to their owners hand.
Two cards: Aviary Mechanic and Paradoxical Outcome, are only self-bounce.
Counterspells
Effects that can counter your spells.
KLR is missing a hard counter spell at common or uncommon, but watch out for Metallic Rebuke.
Discard
Effects that can force you discard cards from your hand.
There are some discard effects, but very little targeted hand disruption.
Disenchant
Effects that destroy artifacts or enchantments.
Given that many core cards are artifacts, Disenchant effects are quite main deckable.
Falter
Effects that make it so multiple creatures temporarily cannot block.
Destructive Tampering is very maindeckable with lots of artifact targets, so beware.
Fog
Effects that prevent combat damage for multiple or all creatures.
Commence the Festivities is probably as bad as it looks, but careful of the lethal swing blowout potential.
Haste
Effects that can grant haste to creatures, or creatures that have haste.
Some amount of haste exists in KLR, but mostly at rare.
Life Gain
Gaining life!
Aerial Responder
Airdrop Aeronauts
Angel of Invention
Authority of the Consuls
Fumigate
Aetherborn Marauder
Essence Extraction
Gifted Aetherborn
Night Market Aeronaut
Noxious Gearhulk
Rush of Vitality
Underhanded Designs
Appetite for the Unnatural
Arborback Stomper
Ajani Unyielding
Cloudblazer
Contraband Kingpin
Dovin Baan
Kambal, Consul of Allocation
Aetherflux Reservoir
Aethersphere Harvester
Pendulum of Patterns
Prakhata Pillar-Bug
Reservoir Walker
Lifegain is prevalent and probably better than usual in a somewhat aggressive format.
Mana Fixing
Effects that fix for colors.
Fixing is possible in KLR, but mostly supported at green. Although, Prophetic Prism and Renegade Map are both colorless fixers that may enable third color synergies.
Mana Ramp
Effects that ramp mana.
Some ramp exists, mostly in Green.
Mass Pump
Effects that pump all of a player's creatures.
Dawnfeather Eagle will be a big player in race situations, keep it in mind.
Ping
Effects that can kill creatures with 1 toughness.
With Fabricate, there are a lot of 1/1s in KLR - making ping effects more useful, and X/1s less so.
Mill
Effects that can mill your opponent's deck.
At uncommon, it is unlikely Minister of Inquiries will be much of a mill strategy.
Mind Control
Effects that steal your permanents, permanently.
Two Mind Control effects exist in KLR
Threaten
Effects that steal your creatures temporarily and grant them haste.
Hijack can steal Vehicles or even utility artifacts.
Kaladesh Remastered Mechanics/Themes
Mechanic: Vehicles
Vehicle Payoffs
Aeronaut Admiral
Gearshift Ace
Sram, Senior Edificer
Siege Modification
Speedway Fanatic
Depala, Pilot Exemplar
Veteran Motorist
All Vehicles
Vehicles have appeared in several sets since Kaladesh was originally released. They are non-creature artifacts that can be turned into artifact creatures by tapping enough creatures with power equal to or more than the Crew cost.
Vehicle payoffs are in White-Red colors, but there are not many.
Renegade Freighter from original Kaladesh is notably missing from the vehicle list.
Mechanic: Energy
Aether Inspector
Aetherstorm Roc
Eddytrail Hawk
Aether Meltdown
Aether Swooper
Aether Theorist
Confiscation Coup
Era of Innovation
Glimmer of Genius
Minister of Inquiries
Shielded Aether Thief
Shipwreck Moray
Thriving Turtle
Aether Poisoner
Demon of Dark Schemes
Die Young
Glint-Sleeve Siphoner
Live Fast
Aether Chaser
Aethertorch Renegade
Harnessed Lightning
Scrapper Champion
Attune with Aether
Bristling Hydra
Greenbelt Rampager
Highspire Artisan
Longtusk Cub
Peema Aether-Seer
Riparian Tiger
Sage of Shaila's Claim
Servant of the Conduit
Thriving Rhino
Empyreal Voyager
Rogue Refiner
Voltaic Brawler
Whirler Virtuoso
Aethersphere Harvester
Aetherworks Marvel
Consulate Turret
Decoction Module
Dynavolt Tower
Electrostatic Pummeler
Fabrication Module
Reservoir Walker
Aether Hub
Energy is resource that can pay for activated and triggered abilities. Cards grant Energy counters and you can spend these counters on various effects.
Energy is the showcase mechanic of KLR, and shows up a lot! Most cards that add energy can spend it as well.
Mechanic: Fabricate/Servos
All Fabricate Cards
Angel of Invention
Glint-Sleeve Artisan
Propeller Pioneer
Visionary Augmenter
Marionette Master
Maulfist Squad
Weaponcraft Enthusiast
Highspire Artisan
Peema Outrider
Servo Cards
Fabricate allows creatures to enter the battlefield with either that number of +1/+1 counters, or that number of 1/1 Servo Artifact Creature Tokens.
The abundance of 1/1 Servos make this format unique.
Mechanic: Revolt
All Revolt Cards
Airdrop Aeronauts
Countless Gears Renegade
Fatal Push
Night Market Aeronaut
Vengeful Rebel
Lifecraft Cavalry
Narnam Renegade
Hidden Stockpile
Renegade Rallier
Cheap Sacrifice Abilities (1 mana or less)
Revolt is a mechanic which triggers if another permanent left the battlefield for any reason before you cast the card.
There are obviously many ways to enable Revolt, but cheap Sacrifice abilities are the best way to guarantee a trigger, so they are listed here.
Mechanic: Improvise
All Improvise Cards
Improvise is a mechanic that allows you to tap Artifacts to reduce the mana costs of cards.