Illustrated by Piotr Dura
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Board Wipes
Effects that can kill all creatures on the battlefield.
Bounce
Effects that return cards to their owners hand.
There are quite good bounce cards, so watch out for your tokens!
Counterspells
Effects that can counter your spells.
Discard
Effects that can force you discard cards from your hand.
Disenchant
Effects that destroy artifacts or enchantments.
Falter
Effects that make it so multiple creatures temporarily cannot block.
A total absense of usual Falter type effects, only somewhat similar cards are listed here.
Fog
Effects that prevent combat damage for multiple or all creatures.

No cards in this format have this effect!

Mana Fixing
Effects that fix for colors.
Mass Pump
Effects that pump all of a player's creatures.
Ping
Effects that can kill creatures with 1 toughness.
Subtle Strike will deal with many X/1s in the format, the other cards are somewhat playable so be careful!
Mill
Effects that can mill your opponent's deck.
Mind Control
Effects that steal your permanents, permanently.
Lullmage's Domination is a bomb - watch out!
Threaten
Effects that steal your creatures temporarily and grant them haste.
A threaten effect attached to a land is an omnipresent threat, so watch out for Song-Mad Treachery!

Zendikar Rising Mechanics/Themes

Mechanic: Modal Double-Faced Cards
Synergy Cards
All MDFCs
Emeria's Call // Emeria, Shattered Skyclave
 
Flip Card
Kabira Takedown // Kabira Plateau
 
Flip Card
Makindi Stampede // Makindi Mesas
 
Flip Card
Ondu Inversion // Ondu Skyruins
 
Flip Card
Sejiri Shelter // Sejiri Glacier
 
Flip Card
Skyclave Cleric // Skyclave Basilica
 
Flip Card
Beyeen Veil // Beyeen Coast
 
Flip Card
Glasspool Mimic // Glasspool Shore
 
Flip Card
Jwari Disruption // Jwari Ruins
 
Flip Card
Sea Gate Restoration // Sea Gate, Reborn
 
Flip Card
Silundi Vision // Silundi Isle
 
Flip Card
Umara Wizard // Umara Skyfalls
 
Flip Card
Agadeem's Awakening // Agadeem, the Undercrypt
 
Flip Card
Blackbloom Rogue // Blackbloom Bog
 
Flip Card
Hagra Mauling // Hagra Broodpit
 
Flip Card
Malakir Rebirth // Malakir Mire
 
Flip Card
Pelakka Predation // Pelakka Caverns
 
Flip Card
Zof Consumption // Zof Bloodbog
 
Flip Card
Akoum Warrior // Akoum Teeth
 
Flip Card
Kazuul's Fury // Kazuul's Cliffs
 
Flip Card
Shatterskull Smashing // Shatterskull, the Hammer Pass
 
Flip Card
Song-Mad Treachery // Song-Mad Ruins
 
Flip Card
Spikefield Hazard // Spikefield Cave
 
Flip Card
Valakut Awakening // Valakut Stoneforge
 
Flip Card
Bala Ged Recovery // Bala Ged Sanctuary
 
Flip Card
Kazandu Mammoth // Kazandu Valley
 
Flip Card
Khalni Ambush // Khalni Territory
 
Flip Card
Tangled Florahedron // Tangled Vale
 
Flip Card
Turntimber Symbiosis // Turntimber, Serpentine Wood
 
Flip Card
Vastwood Fortification // Vastwood Thicket
 
Flip Card
Branchloft Pathway // Boulderloft Pathway
 
Flip Card
Brightclimb Pathway // Grimclimb Pathway
 
Flip Card
Clearwater Pathway // Murkwater Pathway
 
Flip Card
Cragcrown Pathway // Timbercrown Pathway
 
Flip Card
Needleverge Pathway // Pillarverge Pathway
 
Flip Card
Riverglide Pathway // Lavaglide Pathway
 
Flip Card
Modal Double-Faced Cards have two sides, one of which is a land, and the other a spell. You choose which mode to use when you play the card.
These cards are all excellent and contribute to Zendikar being a very land-heavy set... because your lands can also be spells!
The synergy cards allow you to return lands to your hand, so you can return your spell-lands later in the game to play the spell side.
Theme: Mill (8 Cards)
Mill is entwined with Rogue tribal, but also has some payoffs and enablers outside of the Rogues Tribal.
Rather than being the primary win strategy, Mill in ZNR pays off once your opponent has eight cards in graveyard.