Effect-o-pedia
Adventures in the Forgotten Realms
Limited formats will generally involve the same common gameplay effects which show up again and again. Use this guide to find out what common effects are in - and not in! - this format.
Board Wipes Bounce Counterspells Discard Disenchant Falter Fog Haste Life Gain Mana Fixing Mana Ramp Mass Pump Ping Mill Mind Control Threaten
Adventures in the Forgotten Realms Mechanics/Themes
Board Wipes
Effects that can kill all creatures on the battlefield.
There are two very conditional and unusual board wipes.
Meteor Swarm is included here because it often acts like a one-sided wrath.
Bounce
Effects that return cards to their owners hand.
Only a couple instances of bounce, but Air-Cult Elemental is a top common.
Counterspells
Effects that can counter your spells.
Almost no counterspells, but Bar the Gate is the only instant-speed Venture available.
Discard
Effects that can force you discard cards from your hand.
Only a few discard spells.
Disenchant
Effects that destroy artifacts or enchantments.
Many maindeckable spells have added disenchant due to their modal nature.
Falter
Effects that make it so multiple creatures temporarily cannot block.
Only one conditional falter.
Fog
Effects that prevent combat damage for multiple or all creatures.
No cards in this format have this effect!
Haste
Effects that can grant haste to creatures, or creatures that have haste.
A lot of haste... leave a blocker back.
Life Gain
Gaining life!
A lifegain theme exists primarily in White-Green, and payoffs are supported.
Mana Fixing
Effects that fix for colors.
Traditional Fixing
Treasure Fixing
Minimus Containment
Deadly Dispute
Forsworn Paladin
Grim Bounty
Herald of Hadar
Hoard Robber
Shambling Ghast
Skullport Merchant
Thieves' Tools
Hoarding Ogre
Improvised Weaponry
Plundering Barbarian
Unexpected Windfall
Instrument of the Bards
Old Gnawbone
Prosperous Innkeeper
You Find a Cursed Idol
Mimic
Spiked Pit Trap
Treasure Chest
Treasure Vault
Treasures are a central theme of AFR, so mana fixing is very prevalent in that form, but almost no other mana fixing exists, even in Green.
Mana Ramp
Effects that ramp mana.
Traditional Ramp
Loyal Warhound
Circle of Dreams Druid
Druid Class
Find the Path
Neverwinter Dryad
Scaled Herbalist
Gretchen Titchwillow
Treasure Ramp
Minimus Containment
Deadly Dispute
Forsworn Paladin
Grim Bounty
Herald of Hadar
Hoard Robber
Shambling Ghast
Skullport Merchant
Thieves' Tools
Hoarding Ogre
Improvised Weaponry
Plundering Barbarian
Unexpected Windfall
Instrument of the Bards
Old Gnawbone
Prosperous Innkeeper
You Find a Cursed Idol
Mimic
Spiked Pit Trap
Treasure Chest
Treasure Vault
Again due to treasures, temporary ramp is prevalant.
Mass Pump
Effects that pump all of a player's creatures.
Several anthems, but no significant Overrun.
Ping
Effects that can kill creatures with 1 toughness.
While only a couple ping effects exist, Shambling Ghast can be nasty, and Magic Missile can be considered a ping effect with upside.
Mill
Effects that can mill your opponent's deck.
Mill is completely unsupported.
Mind Control
Effects that steal your permanents, permanently.
One d20-dependent temporary Mind Control, but watch out for Mind Flayer.
Threaten
Effects that steal your creatures temporarily and grant them haste.
A single threaten effect.
Adventures in the Forgotten Realms Mechanics/Themes
Mechanic: d20 Dice
Dice Rolls
Aberrant Mind Sorcerer
Arcane Investigator
Contact Other Plane
Djinni Windseer
Power of Persuasion
Scion of Stygia
Wizard's Spellbook
Herald of Hadar
Lightfoot Rogue
Chaos Channeler
Delina, Wild Mage
Earth-Cult Elemental
Farideh's Fireball
Goblin Morningstar
Hoarding Ogre
Swarming Goblins
Loathsome Troll
Sylvan Shepherd
The Deck of Many Things
Spiked Pit Trap
Treasure Chest
Payoffs
A central mechanic of AFR is rolling a d20 dice, and receiving a payoff. Usually the payoffs increase in power level the higher you roll.
A few cards trigger when a d20 is rolled, or can even alter the result.
Mechanic: Dungeon
Dungeon
Venture
Cloister Gargoyle
Delver's Torch
Nadaar, Selfless Paladin
Planar Ally
Ranger's Hawk
Veteran Dungeoneer
Bar the Gate
Displacer Beast
Eccentric Apprentice
Fly
Secret Door
Shortcut Seeker
Yuan-Ti Malison
Acererak the Archlich
Clattering Skeletons
Fates' Reversal
Precipitous Drop
Yuan-Ti Fang-Blade
Zombie Ogre
Kick in the Door
Zalto, Fire Giant Duke
Ellywick Tumblestrum
Find the Path
Intrepid Outlander
Varis, Silverymoon Ranger
Wandering Troubadour
You Find a Cursed Idol
Barrowin of Clan Undurr
Triumphant Adventurer
Dungeon Map
Fifty Feet of Rope
Dungeon Descent
Completed/Extra
Three dungeons exist, each time you Venture you can proceed to the next room.
Each Venture is worth approximately one-half of an average card's worth of value. The final room of each dungeon is worth more. Some payoffs for "completing" a dungeon exist.
Theme: Dragons
Dragon Cards
Grand Master of Flowers
Icingdeath, Frost Tyrant
Nadaar, Selfless Paladin
White Dragon
Blue Dragon
Dragon Turtle
Feywild Trickster
Iymrith, Desert Doom
Mordenkainen's Polymorph
Black Dragon
Ebondeath, Dracolich
Inferno of the Star Mounts
Jaded Sell-Sword
Red Dragon
Green Dragon
Old Gnawbone
Wandering Troubadour
Adult Gold Dragon
Tiamat
Cave of the Frost Dragon
Payoffs
Several dragons are available, including at uncommon.
Some cards have added bonuses for controlling a dragon or having one in hand.
Theme: Equipment
Equipment
+2 Mace
Dancing Sword
Delver's Torch
Paladin's Shield
Plate Armor
Trickster's Talisman
Reaper's Talisman
Thieves' Tools
Vorpal Sword
Boots of Speed
Dueling Rapier
Goblin Morningstar
Ranger's Longbow
Greataxe
Hand of Vecna
Leather Armor
Spare Dagger
Payoffs
There are many equipments available, in line with the flavor of D&D.
A few cards pay off for equipment cards.
Theme: Lifegain
Lifegain
Dawnbringer Cleric
Potion of Healing
Priest of Ancient Lore
Rally Maneuver
Steadfast Paladin
Herald of Hadar
Reaper's Talisman
Vampire Spawn
Druid Class
Froghemoth
Hill Giant Herdgorger
Inspiring Bard
Prosperous Innkeeper
Sylvan Shepherd
Adult Gold Dragon
Krydle of Baldur's Gate
Treasure Chest
Payoffs
Lifegain is plentiful throughout the format.
A few cards pay off for lifegain triggers.
Theme: Treasures
Treasure
Minimus Containment
Deadly Dispute
Forsworn Paladin
Grim Bounty
Herald of Hadar
Hoard Robber
Shambling Ghast
Skullport Merchant
Thieves' Tools
Hoarding Ogre
Improvised Weaponry
Plundering Barbarian
Unexpected Windfall
Instrument of the Bards
Old Gnawbone
Prosperous Innkeeper
You Find a Cursed Idol
Mimic
Spiked Pit Trap
Treasure Chest
Treasure Vault
Payoffs
Many cards produce Treasure tokens as an added bonus, which can both ramp and fix your mana.
There are some payoffs for using the mana generated from Treasures to cast spells.