Illustrated by James Paick
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Effect-o-pedia

Streets of New Capenna

Limited formats will generally involve the same common gameplay effects which show up again and again. Use this guide to find out what common effects are in - and not in! - this format.

Streets of New Capenna Mechanics/Themes

Board Wipes
Effects that can kill all creatures on the battlefield.
Quite a bit more boardwipes than usual. Although most of them have clauses, some are more conditional than others.
Bounce
Effects that return cards to their owners hand.
No real blue bounce spell at common, although there is a Griptide variant.
Counterspells
Effects that can counter your spells.
Discard
Effects that can force you discard cards from your hand.
Falter
Effects that make it so multiple creatures temporarily cannot block.
Two red quasi-falter effects to watch out for.
Fog
Effects that prevent combat damage for multiple or all creatures.

No cards in this format have this effect!

Mana Ramp
Effects that ramp mana.
Mass Pump
Effects that pump all of a player's creatures.
A couple mass pump spells could work with the Citizen token theme.
Ping
Effects that can kill creatures with 1 toughness.
Ping effects may be useful with the 1/1 Citizen token theme.
Mill
Effects that can mill your opponent's deck.
Mind Control
Effects that steal your permanents, permanently.

No cards in this format have this effect!

Threaten
Effects that steal your creatures temporarily and grant them haste.
One threaten effect that generates treasures.

Streets of New Capenna Mechanics/Themes

Mechanic: Blitz
Blitz is an alternate cost that allows you to cast a creature with haste, but it is sacrificed on end step. However, when the creature dies, you draw a card. It synergizes well with the Casualty payoffs listed below.
Mechanic: Hideaway
Hideaway allows you to exile a spell from the top of your library and play it for free once certain conditions are met. There is a cycle of five rare Hideaway cards in SNC, listed here.